Wednesday, January 24, 2018

wine 3.0 apk for android download

Here is a link to download wine 3.0 apk for android,finding wine 3.0 apk for android ? So here is download link of wine 3.0 apk for android. Wine 3.0 implements a full graphics and audio driver for Android, and can be built as an APK package that acts like a regular Android app, according to the release notes.Wine 3.0 apk can now be installed on your android phones. Below we are providing direct link of wine 3.0 download for android check it out there. Wine 3.0 is the first version users can install as an app on Android, download wine 3.0 for android now. A popular software that enables users to run Windows apps on Linux and other Unix-like operating systems,

wine 3.0 apk for android download {RELEASED}

Wine 3.0 For Android Download: Wine 3.0 was just released. Wine,  has released a wine 3.0 latest version for android that will let users do the same on Android smartphones. The Wine team is proud to announce that the stable release Wine 3.0 is now available.

ALSO READ :- Mini Militia Invisible Mod Apk Download for android
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:

  - Direct3D 10 and 11 support.
  - The Direct3D command stream.
  - The Android graphics driver.
  - Improved DirectWrite and Direct2D support.
It won’t run your standard Windows applications on just any Android device, though. Wine isn’t an emulator, which means you’ll need an x86 Android tablet, smartphone, or Chromebook to take full advantage of it. Unfortunately, there aren’t that many Android devices with x86 chipsets out there, though the growing list of Chromebooks with ARC support is promising.
For the vast majority of us with an Android device with an ARM-based SoC, there is a silver lining. Wine for ARM devices does exist, but only Windows programs that have been ported to Windows RT, Microsoft’s 32-bit operating system for ARM architectures, will function. There’s a list of desktop apps that have been recompiled to run on Windows RT on our very own XDA forums, including popular utilities such as Notepad++ and 7-Zip, scripting languages and runtimes such as Python 2.7.3 and Lua, and even games like Quake.
In the future, Wine will use QEMU, an open-source hypervisor that virtualizes processors through dynamic binary translation, to emulate x86 instructions on ARM. That’ll allow native x86 Windows apps to run on ARM devices without recompilation, but the work isn’t finished yet.
Getting Wine up and running on Android is pretty easy. Head over to the downloads page and grab one of two APKs: “wine-3.0-arm” if your device has an ARM chip, or “wine-3.0-x86” if it has an x86 chip. Once you install and launch the app, you’ll see the Windows 7 interface—complete with the Start menu in the bottom-left corner.
Wine 3.0 isn’t bug-free, however. The graphics driver only supports full-screen desktop mode because of restrictions in the Android windows management API. It also has trouble with software keyboards right now—they aren’t recognized and aren’t invoked when you tap on empty text fields and the command prompt. Some users have also reported crashes on phones like the Google Pixel.
Regardless of these early issues, what the Wine team has achieved is certainly impressive. Codeweavers, which released a technical preview of CrossOver (its proprietary version of Wine) for Android and Chrome OS in 2016, contributed much of the underlying code that made the Android port possible.
The development team says that Wine 3.0 contains over 6,000 changes and marks the beginning of a new annual release cycle. In addition to Android support, it adds Direct3D command stream, improved DirectWrite and Direct2D support, and Direct3D 10 and 11.

What's new in Wine 3.0 apk for android :-

- A significant number of Direct3D 10 and 11 features are implemented in
  this release, including:
  - Compute shaders.
  - Hull and domain (tessellation) shaders.
  - Stream output.
  - Format capability queries.
  - A large number of shader model 4 and 5 shader instructions.
  - Shader model 4 and 5 interpolation modifiers.
  - Shader model 4 and 5 clip and cull distances.
  - Indirect draws and indirect compute dispatch.
  - Structured buffers.
  - Byte addressable buffers.
  - Append and consume buffers.
  - Unordered access view counters.
  - Cube-map arrays.
  - Layered rendering to 3-dimensional textures and texture arrays.
  - Mip-map generation.
  - Conservative depth output.
  - Type-less (sub)resource copies.
  - Depth bias.

- The multi-threaded command stream feature serializes Direct3D rendering
  commands from different threads into a single rendering thread. Its main
  purpose in this release is rendering correctness, but the feature also
  provides opportunities for future performance improvements. This feature
  is disabled by default.

- Support for OpenGL core contexts in Direct3D is improved, to the point
  that core contexts are used by default for Direct3D 10 and 11
  applications on AMD and Intel graphics cards. As a result, users of those
  graphics cards in combination with Mesa OpenGL drivers should no longer
  need to set the "MaxVersionGL" registry key to enable Direct3D 10 and 11

- The Direct3D graphics card database recognizes more graphics cards.

- New HKCU\Software\Wine\Direct3D registry key:
  - "csmt" (REG_DWORD)
    Enable (0x1) or disable (0x0, default) the multi-threaded command
    stream feature described above.

- Deprecated HKCU\Software\Wine\Direct3D registry keys:
  - "StrictDrawOrdering"
    This has been superseded by the multi-threaded command stream feature.
  - "OffscreenRenderingMode"
    The "fbo" setting is the only remaining supported value. The
    "backbuffer" setting, while still available, is no longer supported.

- Removed HKCU\Software\Wine\Direct3D registry keys:
  - "AlwaysOffscreen"
    This is always enabled in this release.
  - "MultiSampling"
    Use the "SampleCount" (REG_DWORD) setting to force a specific
    multi-sample anti-aliasing sample count for swapchain render targets

*** Graphics

- Drawing outlines of Direct2D geometry objects is implemented.

- Direct2D linear and radial gradient brushes are implemented.

- Direct2D compatibility with GDI is implemented.

- Bounds computation of Direct2D geometry objects is implemented.

- Simplification of Direct2D geometry objects is implemented.

- The OpenGL extension list is updated to OpenGL version 4.6.

- The system GLU library is only needed when the Nurbs renderer is used,
  all other GLU functions are implemented internally.

- Metafile playback in GdiPlus supports most of the GdiPlus-specific
  metafile record types, in addition to the standard metafile records.

- GdiPlus graphics operations take the GDI transform into account.

- Encoding image formats with a palette is supported in WindowsCodecs.

*** Android

- Wine can be built as an APK package and behaves like a proper Android

- A full graphics driver is implemented. Because of restrictions of the
  Android window management API, only full screen desktop mode is

- A full audio driver is implemented.

- OpenGL is supported, but it's limited to the OpenGL ES API that is
  available on Android.

- Direct3D is not supported yet, because it cannot run on top of OpenGL ES
  at this point. This will be addressed during the next development cycle.

*** Kernel

- The default Windows version is set to Windows 7.

- The full semantics of named pipes are implemented, including message-mode

- Position Independent Executables are supported, both for the Wine binary
  itself and also when starting external binaries.

- Serial and parallel port devices are created automatically, with the
  corresponding symlinks in the dosdevices directory. The detected ports
  can be overridden through the HKLM\Software\Wine\Ports key.

- Safe DLL search mode is implemented. It is enabled by default, and can be
  disabled by setting the "SafeDllSearchMode" value to 0 under
  HKLM\System\CurrentControlSet\Control\Session Manager.

- Safe process search mode is implemented. It is disabled by default but
  can be requested by the application, and it can be forced by setting the
  "SafeProcessSearchMode" value to 1 under
  HKLM\System\CurrentControlSet\Control\Session Manager.

- Asynchronous I/O performance is improved by reducing the number of server

- Memory write watches work correctly when used concurrently with file I/O
  on the same buffers.

- Virtual memory allocations can be arbitrarily large on 64-bit platforms.

*** User interface

- The built-in mouse cursors are redesigned, and available in higher
  resolution for high DPI screens.

- The Shell Explorer, the common dialogs, and the RichEdit control properly
  scale on high DPI screens.

- The screen DPI value can be overridden by setting the "LogPixels" value
  under HKEY_CURRENT_USER\Control Panel\Desktop.

- In desktop mode, higher display resolutions with various aspect ratios
  are supported.

- The Task Dialog common control is implemented.

- The Internal User Interface is supported in MSI.

- Double-buffered theme painting is implemented.

- The TWAIN library supports a user dialog for selecting the scanner

- Device-independent bitmaps and metafiles can be stored into the OLE Data

*** Desktop integration

- The StartupWMClass field is set in generated desktop files so that they
  can be matched to their respective Windows binary.

- Clipboard changes from other X11 applications are detected through the
  Xfixes library instead of polling.

- The RichEdit control supports pasting metafiles.

- The Program Manager DDE protocol for manipulating program entries and
  groups is implemented.

- The HID service for detecting Plug & Play devices is active by default.

- Version 4 of the system tray notification protocol is supported on macOS.

*** Text and fonts

- Contextual glyph substitution is supported in UniScribe.

- Character tables are based on version 10.0.0 of the Unicode Standard.

- The Nepali and Bangla (India) locales are supported.

- Font support is compatible with the new behaviors introduced in FreeType
  version 2.8.1.

*** DirectWrite

- Trailing line trimming signs in both character and word modes is

- Cluster wrapping mode is supported.

- Uniform and proportional line spacing methods are implemented.

- Oblique and bold simulation is also supported in bitmap rendering mode.

- Per-factory cache is thread safe.

- Overhang metrics evaluation for layouts are implemented.

- In-memory font file loader is implemented and is available to

*** D3DX

- Support for D3DX 9 preshaders is improved.

- Support for D3DX 9 application defined effect state managers
  (ID3DXEffectStateManager) is implemented.

- Using effect pools to share effect parameters between D3DX 9 effects is

*** Internet and networking

- UDP/TCP listeners are implemented in Web Services.

- Web Services supports the .NET Binary Format, including the string table

- Web Services supports the .NET Message Framing Protocol.

- Asynchronous support is enabled for receiving messages in Web Services.

- HTML event handling is rewritten to support standard-compliant mode.

- Multiple new standard-compliant HTML APIs are supported. HTML document
  mode support is improved to preserve compatibility with documents
  expecting legacy behavior.

- The WebBrowser control supports MHTML files.

- Embedding HTML documents in .NET applications is better supported.

- WinHTTP correctly parses cookie attributes.

*** Cryptography

- Cryptographic hashes are implemented internally instead of relying on

- AES encryption is supported.

- The Microsoft Root Certificate 2011 is added to the list of known
  Microsoft certificates.

- The Mono and Gecko add-on packages are verified with SHA256 checksums.

*** ARM platforms

- On ARM, the floating point ABI defaults to 'softfp' for compatibility
  with Windows binaries.  It can be changed by passing the --with-float-abi
  flag to configure.

- The Wine preloader is also used on ARM64 platforms.

- Relay debugging is supported on ARM64 platforms.

*** Built-in applications

- Registry importing and exporting in RegEdit is reimplemented for better
  compatibility. Windows 3.1 registry files can also be imported. Registry
  files are exported to Unicode format by default.

- RegEdit always shows the 64-bit view of the registry on 64-bit prefixes.

- The Reg.exe registry manipulation tool supports importing and exporting
  registry files.

- The command interpreter implements the MKLINK command.

- The command interpreter supports escape characters in the prompt string.

- WineMine shows a confirmation dialog before resetting the best scores.

*** Tools

- The IDL compiler (widl) handles C++ aggregate returns in an
  MSVC-compatible way.

- The resource compiler (wrc) supports translating version resources
  through the po files.

- The Wine debugger (winedbg) supports printing floating point and SSE
  register state.

- All Perl scripts that parse XML use the standard XML::LibXML module.

- The obsolete wineinstall tool is removed.

*** Miscellaneous

- XAudio supports float audio formats with more than 2 channels.

- The Scheduler and related classes are supported in the C++ runtime.

- SQL driver installation is supported in ODBC.

- The ProgramData well known directory is supported.

- The Mono engine is updated with upstream Mono fixes, and supports the
  Mono profiler API version 2.

- The thread id is always displayed in debug traces.

*** New external dependencies

- The krb5 library is used to implement the Kerberos Authentication

- The XFixes library is used to receive clipboard change notifications.

Source files for wine 3.0 apk for android :-
The source for wine 3.0 apk for android is available from the following locations:

Binary packages for various distributions will be available from:

You will find documentation on

You can also get the current source directly from the git
repository. Check for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

About wine 3.0 for android  :-

Wine 3.0 for android has actually been around since 1993, making it possible to run Windows software on Apple hardware and Linux-powered computers. With its latest update, that same feature is expanding to Android, though there are some limitations to what it can do.

Android Police notes that Wine 3.0 is a little unstable. It seems to run best on newer devices, but it may crash older phones or tablets. It also runs everything in full screen, so don’t think you’ll be running two programs side-by-side like you would on an actual PC.

Additionally, Wine 3.0 runs better on x86 Android devices (meaning the processor is based on Intel technology). That means if you have an ARM-based device you’ll be limited to using programs that work with Windows RT. Even with those limitations, Wine 3.0 still opens up some interesting possibilities.

If you’re into gaming, you can use Wine 3.0 to get classic first-person-shooter Quake and its sequel, Quake II, running on any Android device. If you’re running an x86 chip, you could also try launching the full version of Steam (instead of the limited mobile app) for even more video games.

Not a gamer? Try Greenshot, an advanced screenshotting program for Windows that let’s you instantly annotate your images, print them, or share them in an email. Or get the popular (and free) digital audio editor Audacity running on Android. You can even turn your phone into an early Macintosh computer with the Min vMac emulator.

That’s just a quick sampling of what’s available. You can check out the full list from XDA-Developers for even more Windows apps to run on Android with Wine 3.0.

ALSO READ :- Animoji apk for android download

Download wine 3.0 apk for android from below link :- 

1. Download wine for Android 3.0  (x86)

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